![]() You need the Rusted Pack File Manager to edit the files. If you wish to change the amount of favours from quests, you go under DILEMMA_TO_GOD_EFFECTS and tweak the values there. If you wish to test the validity of this mod, simply change NORSCAN_FAVOUR_GAIN to 100, and you will be able to see the results within turns. If you wish to change the amount of favour gained from every source like in his mod while also keeping the ability to max out the allegiance to multiple gods, you have to duplicate this mod, and then change the value of "NORSCAN_FAVOUR_GAIN" and "NORSCAN_FAVOUR_LOSS", which are the amount of favours gained/lost when you raze a settlement. You are given the choice to side with Archaon and the Warriors of Chaos, or to reject them and continue on your own campaign to bring ruin. Unfortunately, this mod is done by modifying the script, which means it won’t be compatible with other mods that do the same such as smashorc’s All Gods Favour Norsca. The Everchosens Summons is a special dilemma for Norsca that occurs during the Chaos Invasion. It’s important that I document this, because if CA updates the script for Norsca, which they most likely will going into Warhammer 3, someone has to do this all over again starting from their new script. That’s how simple it is, but it took me many hours of reading through the script and trial and errors to locate these lines :(. ![]() Make sure the player hasn’t already achieved maximum favourīut keep "Add_God_Favour(character:faction():name(), god_key, NORSCAN_FAVOUR_GAIN, NORSCAN_FAVOUR_LOSS) " intact. Then, scroll down to "function Norsca_CharacterPerformsSettlementOccupationDecision(context)", and delete If current_favour >= MAX_NORSCAN_GOD_FAVOUR then Then, scroll down to "function Add_God_Favour(faction_key, god_key, amount, amount_others)", and delete Yes, that means you can get both the Lord of Change and the ROR Hellcannon, and the Chaos Lord too.Īnd here is how it was done:in the "data" file of the original game, you go to script>campaign>main_warhammer>wh_dlc08_notscan_a They do lose out on the abilities Blooood! and Boom!, but those abilities are not super impactful.This mod allows you to keep gaining favour from other gods all the way up to the maximum even after you have maxed out your allegiance with one. This unit gains four pieces of artillery rather than the standard one of the Chaos Dwarfs and Warriors of Chaos. ▲ Unbreakable: This unit does not suffer any form of leadership loss and will never rout.When fired in first-person mode, you can control the projectile yourself. The daemonic bond between the Hellcannon and its shot also allows minor corrections of the latter's flightpath. Targets hit by this projectile receive a leadership penalty. ▲ Doomfire: The Hellcannon transforms the souls of former victims into crackling bolts of energy.They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. ▲ Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. ![]() Soon, only the souls of its victims are left, harnessed in the Hellcannon's gullet as crackling bolts of energy that are fired towards the enemy in powerful spasms of malice. Flesh runs like wax as the Daemon-machine's hearth feasts on body and bone. The Chaos Dwarfs load their charge by brutally shovelling the bodies of their enemies into the Hellcannon's dire-furnace. Even these precautions often prove inadequate, as there is little that can stay a Hellcannon's lust for destruction. Such is the Hellcannon's bloodlust that it must be chained to the ground to stop it rampaging towards enemy lines. ![]() These malign warsmiths escort and restrain the Hellcannons into battle, for the Daemons bound within hunger for a banquet of flesh. Hellcannons are guided by a team of corrupt and sadistic Chaos Dwarfs. In battle, these arcane engines heave crackling blasts of raw energy that soar through the air into their targets, liquefying anything they touch and sending the survivors insane with fear. Part-Daemon, part-war machine, a Hellcannon is a massive construct of metal that growls and shakes with daemonic sentience.
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